AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games Performance in South America - Q4 2022
In Q4 2022, the top 5 2D cartoon games in South America showed significant trends in weekly downloads, revenue, and active users, with some apps experiencing impressive growth.
Throughout Q4 2022, the top 5 2D cartoon games on a unified platform in South America showcased notable performance metrics. The data, sourced from Sensor Tower, reveals intriguing trends in weekly downloads, revenue, and active user numbers for these popular games.
Pou saw a substantial growth in weekly downloads, peaking at around 537K in the week of October 31. This trend continued positively, ending the quarter with approximately 520K downloads in the final week of December. Weekly revenue for Pou ranged from $2K to $3.2K, with a notable peak in the week of November 28. Active users for Pou remained strong, with a steady increase from 16.7M at the beginning of the quarter to nearly 19.2M by the end.
Among Us also experienced growth in weekly downloads, starting at around 258K and climbing to approximately 486K by the end of December. Revenue for Among Us showed an upward trend, starting at $1.5K and peaking at about $2.9K in the week of December 19. Active users saw a significant rise from 728K at the start to over 1.2M by the end of the quarter.
Survivor In Rainbow Monster had a remarkable start with 722K downloads in the week of October 10, but this number gradually declined to around 157K by the last week of December. Revenue for the game was modest, peaking at $250 in the week of October 17 and then steadily decreasing. Active users for Survivor In Rainbow Monster also showed a decline from 1.4M in mid-October to approximately 1.3M by the end of the quarter.
Candy Crush Saga maintained a strong performance with weekly downloads hovering between 250K and 402K, peaking in the last week of December. Revenue remained robust throughout the quarter, averaging around $390K, with a peak of $435K in the final week. Active users for Candy Crush Saga remained relatively stable, ranging from 3.8M to nearly 4M.
Snake.io - Fun Snake .io Games had a consistent performance with weekly downloads fluctuating between 220K and 408K, peaking in the last week of December. Revenue for the game ranged from $235 to $402, with a noticeable increase towards the end of the quarter. Active users showed a steady upward trend, starting at 2M and reaching approximately 2.3M by the end of December.
For more detailed insights and data, visit Sensor Tower.